Maze guide

How to play and solve mazes

Drawing a line from the green arrow to the red one is the whole game. Below are two methods that get through any maze on this page, shown on a real maze from it, and which maze to print for whom.

How to play a maze

  1. Start at the green arrow, the way in.
  2. Draw one line through the open corridors to the red arrow, the way out.
  3. The line can turn as often as it likes, but it cannot cross a wall.

Every maze here has a way through, found and drawn on the solution page before the maze is printed. Here is an Easy heart maze from this page, and its solution.

The maze. 132 squares, with no loops.
The solution. A route of 29 squares.

How to solve a maze, step by step

The method that never guesses is dead-end filling. Shade every square with walls on three sides, then do it again, because shading one dead end often makes the square next to it a dead end too. Never shade the start or the finish. When nothing is left to shade, what is left white is the way through. Here it is on a 10×10 Easy maze from this page, computed rather than drawn by hand.

  1. Round 1. Shade the 7 dead ends: squares with walls on three sides.

  2. After round 4. 26 squares shaded. Each round makes new dead ends next to the old ones.

  3. After round 10. 49 squares shaded. Each round makes new dead ends next to the old ones.

  4. After round 27. 77 squares shaded, and the 23 left white are the route.

The quicker way on paper is the right-hand rule: put your pencil at the entrance and keep the wall on your right the whole way. Because the entrance and the exit are both on the outside wall, it reaches the exit on every maze this page makes, at every level, loops or not. It can fail on a maze whose finish sits in the middle, where the walls around the finish are not joined to the wall you started on; none of the mazes here are built that way. On this maze it walks 143 squares to find a route of 23, because it goes into every dead end on its side and back out again.

Maze difficulty levels: what actually changes

On most maze sites a level is a label or a bigger grid. Here size and difficulty are separate settings: difficulty changes how often the corridors turn, how long the route between the arrows runs, and how many dead ends are opened into loops. These are averages from 24 mazes at each level on the same 16 × 21 rectangle of 336 squares, measured when this page is built.

LevelCorridorsRouteJunctions on the routeLoopsFilling leaves only the route
EasyLong and straight75 squares4024 of 24
MediumTurn regularly113 squares1016 of 24
HardTwisty155 squares1450 of 24
ExpertVery twisty196 squares2080 of 24

Junctions are squares on the route where three or more corridors meet, so a choice is made. The right-hand rule reached the exit on all 96 of these mazes.

Read the junction column to know how hard a maze feels: every junction is a decision. Loops change the method: on an Easy maze, dead-end filling always leaves just the route, while on Expert it leaves loops you have to choose between. Oddly, the right-hand rule gets more efficient as mazes get harder: it walks about 4.0 times the route on Easy but 1.6 times on Expert, because Easy's long straight dead ends are long walks in and out.

Where the arrows go changes too. On Easy and Medium the way in is near the top and the way out near the bottom. Hard and Expert put them at the two ends of about the longest route the maze holds, wherever that falls, so 19 of the 48 Hard and Expert mazes measured here have the finish within 9 squares of the start. Heading for the red arrow does not help on those.

Easy. 32 squares on the route, 5 turns, 0 loops.
Expert. 81 squares on the route, 51 turns, 6 loops, on the same size of grid. The arrows are side by side.

Which maze to print

Size decides how long a maze takes; difficulty decides how much thinking it needs.

Who it is forSettingsWhy
Preschool, ages 3 to 5Very small, Easy, large print, Start and Finish words offEight squares across a page makes each one big enough to draw in, bold walls make the edges easy to see, and the arrows work before a child reads.
Ages 5 to 7Small, Easy, one per page; try the heart or starLong corridors let a child follow a line without lifting the pencil, and a shape makes it a picture.
Ages 7 to 10, classroomMedium size, Medium, name and date on, two per pageTwo to a page gives a fast finisher a second maze without another sheet of paper.
Ages 10 and upLarge, Hard, solution keys onLong twisting routes with loops, and a key for when it stops being fun.
AdultsExtra large or Huge, ExpertLoops in the wrong-turn corridors mean dead-end filling alone will not finish it.
Seniors and low visionSmall or Medium size, Easy, large print, one per pageFewer, wider corridors keep the sheet readable and finishable in one sitting.
Fine motor practiceVery small or Small, Easy, large printThe point is a steady line inside a channel, so the route should be short enough to finish in one go.

Shaped mazes are cut out of a square grid, so they hold fewer squares than a rectangle at the same size: at the Large size a star uses 150 squares and a rectangle 520. Move a shaped maze up a size or two if a mixed pack should feel even.

ShapeGrid at LargeSquares usedSmallest grid it needs
Rectangle20 × 265206 wide
Square20 × 204006 wide
Circle20 × 2031610 wide
Heart20 × 2026214 wide
Star20 × 2015014 wide
Diamond20 × 2022010 wide
Triangle20 × 2022010 wide
  • Solutions come with every PDF, after the mazes so they are easy to hold back, with no sign-up.
  • Large print draws the walls half as thick again, so the edges stand out. It narrows the channel slightly, so pair it with a smaller size for a felt-tip pen or a wipe-clean marker on a laminated sheet.
  • Ink saving draws the walls about two thirds as thick, in the same black rather than gray, so photocopies stay sharp.
  • Every pack is new. New maze set draws a fresh batch with the same settings, so the answers to a class set are not on some other website.
  • Turn the Start and Finish words off for pre-readers; the arrows carry the meaning on their own.

Free to print and copy

Every maze is made by this site's own generator, in your browser, and solved from entrance to exit before it prints; the route on the solution page is that solve. More on that in how we make puzzle packs. The terms of use let teachers, therapists, senior centers and families print and copy the mazes and solutions without asking.