Printable Killer Sudoku puzzles

Printable Killer Sudoku

Sudoku with no starting digits at all. Every square belongs to a dashed cage carrying a total, no digit repeats inside a cage, and the totals are the only clue you get. Choose the deduction the sheet should force, then print it with a matching answer key.

No starting digitsAnswer keysColour or monoA4 or US Letter
Killer Sudoku WorksheetMedium · 9 x 9
108131524798141410141513713171510156612111417181579961311

34 cages, none larger than 4 squares, and not one digit given away.

Worksheet builder

Choose the sheet before you print it.

The same puzzles carry through the preview, the browser print layout, the downloaded PDF, and the answer key. Harder levels take a few seconds each to build, because every sheet is checked to be solvable by reasoning before you are offered it.

Killer SudokuUS Letter
Medium 9 x 92 medium puzzles; 1 per page
Name:Date:

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Solve a Killer Sudoku on screen.

The same engine that builds the worksheets. This is a separate puzzle from the pack you are assembling, so experimenting here never changes what prints.

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How these sheets are made

A Killer Sudoku gives you nothing. That is the point.

A classic Sudoku hands you about a third of the answer and asks for the rest. A Killer Sudoku hands you nothing at all: no digit is printed anywhere on the grid. What replaces the givens is arithmetic, and the whole puzzle turns on which totals can only be made one way.

The totals that can only be made one way are where every solve starts

A two-cell cage totalling 3 has to be 1 and 2. There is no other pair of different digits that makes 3, so those two squares are pinned before you have looked at anything else. A two-cell cage totalling 10 could be 1 and 9, 2 and 8, 3 and 7, or 4 and 6, and tells you almost nothing on its own. Every Killer Sudoku is solved by finding the first kind and working outwards.

How many pairs of different digits make each two-cell cage total, from 3 up to 17. Totals of 3, 4, 16 and 17 have exactly one answer; a total of 10 has four.3141526273839410411412313314215216117101234Pairs of digits that make the total
  • One pair only, a foothold
  • Two pairs
  • Three or more
Two-cell cage totals, and how many digit pairs make each. Computed at build time from the same combination routine the solver reasons with. Only 3, 4, 16, 17 have a single answer, which is why those four totals are worth hunting for before anything else on the sheet.

Difficulty here is the deduction you are forced to find

Every level on this page is named after a technique, and a sheet is only offered at that level when the generator has confirmed it cannot be finished without it. That is a stronger promise than a clue count, and it is the same definition the Futoshiki page uses.

LevelThe deduction it forcesWhat that means at the table
EasyRule of 45 on one houseEvery row, column, and box holds 1 to 9, so it totals 45. Add the cages inside one house and the difference names the cell left over.
MediumNaked and hidden subsetsTwo cells in a house that can only hold the same two digits take those digits away from every other cell in that house, and the same for three.
HardInnies and outies across housesApply the same 45 arithmetic across two or three houses at once, so a cage poking out of a band names a cell several boxes away.
ExpertFollowing a candidate to a contradictionTake a cell down to two possibilities, pencil one in, and follow it until the grid breaks. If it breaks, the other one was right. This is proof, not guessing: the wrong branch is ruled out rather than abandoned.

Read from the engine at build time: each row names the technique the sample sheet for that level actually required.

Fewer and larger cages is harder. That is a result rather than a setting: nobody chose it, and the generator was measured before it was believed.

The structure of a sheet follows its difficulty rather than causing it, and the direction is worth knowing before you print. A harder level does not mean more cages to read. It means fewer of them, each covering more squares, each therefore saying less.

LevelCages on the sheetMean cage sizeLargest cageCages with only one possible set
Easy34.02.384.35.0
Medium34.72.343.72.7
Hard29.72.744.72.3
Expert28.02.905.02.7

3 generated sheets per level, measured at build time. The last column is the count of footholds: cages whose total admits exactly one set of digits.

The same puzzle at its gentlest and its hardest

8619132110825141210131528171217121315812177196367911471
Easy. 34 cages, mean size 2.38, and 4 cages whose total has only one possible set of digits. The sheet gives you plenty of places to start.
18661712151112141610201293115915111511121114627312719
Expert. 30 cages, mean size 2.70, and only 2 forcing totals. Larger cages say less, so the way in is arithmetic across a whole band rather than a single pinned pair.

Both sheets are real output from the builder above.

The rule of 45, which is the technique worth learning first

Every row, column, and box holds the digits 1 to 9 exactly once, so every one of them totals 45. Add up the cages that sit wholly inside a row, and whatever is missing from 45 belongs to the squares that stick out. When exactly one square sticks out, you have just been handed its value.

This is not an advanced trick on this puzzle, it is the basic one, and it is why every level on this page assumes it. A grid with no givens cannot be started any other way.

Printing choices that matter here more than elsewhere

  • One puzzle per page is the default for a reason: a 9x9 grid with a small total in every cage corner needs the room, and two on a sheet halves both.
  • Colour cages make the boundaries obvious and cost a lot of ink across a class set. Black and white uses the dashed outline alone and prints just as clearly.
  • Ink saving thins the grid rules but leaves the cage outlines and totals at full strength, because those are the puzzle rather than the furniture.
  • Answer keys print two or four to a page. A pack of six with keys at four per page is nine sheets rather than twelve.

What the generator refuses to print, and why that took the longest

The first version of this engine grew cages at random and checked whether the result had a single answer. Measured over 30 layouts, 26 of them had more than one solution. Only four were unique. A cage total is a far weaker constraint than it looks, and a random cage layout is not a puzzle: it is a grid with some arithmetic written on it.

What fixed it was repairing layouts rather than throwing them away. When the solver stalls, the cage covering the square it cannot resolve is split in two, which replaces one loose total with two tighter ones. Repeat until the puzzle can be finished by reasoning. Because the solver only ever eliminates digits it has proved impossible, a sheet it can finish is also a sheet with exactly one answer, so the uniqueness check and the no-guess guarantee are the same check.

One consequence is printed under the builder rather than hidden: when a sheet in your pack comes out easier than the level you asked for, the preview says so and says how many. Every sheet is still checked to have one answer reachable without guessing; it is only the named technique that was not forced.

How this page is made and reviewed

Print Puzzles is part of the Hamilton Digital Media Limited puzzle network. This page is written and reviewed by Brian Hamilton and Karan Hamilton. The engine was checked with a build-time harness that generated puzzles across all four levels and confirmed, for every one, that the solution is a valid Sudoku, that the cages cover all 81 squares exactly once, that every printed total matches the answer, that no digit repeats inside a cage, that every cage is a connected shape, that the logical solver reaches the answer key exactly, and that the puzzle is not solvable one rung below its own level. Uniqueness was confirmed separately against an exhaustive search using no solving techniques at all. Read more about how we make puzzle packs, or tell us about a sheet that misbehaves through the contact page.

Nothing here costs anything and there is no account. Puzzles are generated in your own browser rather than fetched from a server, which is why a harder pack takes a few seconds and why the worksheet title you type never leaves the page. The terms of use let teachers, tutors, clubs, and families print and copy these sheets and their keys freely.